Complicating the Gaming Discourse

When it comes to issues of intersectionality in gaming, often the response is to only address the bare minimum in order to survive as a game, developer, or platform, then continue on. Unfortunately, when marginalized voices do speak, they often go unheard, or ignored. Given that the dominant faction of gaming communities in places like Twitch, […]

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The Feminization of the Support Role in Online Gaming

In team games where support play is essential, the stigmatism towards actually playing support raises issues of socialized anti-feminine thought in our society, as a major psychological link exists between the expectation of physical and emotional support and nurturing as a fundamental aspect of socialized femininity and the feminization of the support role in multiplayer online […]

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Racialization in Call of Duty

The Call of Duty games that have been some of the most popular video games released in the past 10 years are extremely problematic because of their portrayal of Muslim people.  In her piece “Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft”, Lisa Nakamura’s notion of racialization in […]

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Club Penguin and Nakamura

Club Penguin is a game invented by Disney, primarily geared towards children. After creating and naming their own personal penguin, players roam around the town completing different games, making friends, adopting pets, and attempting to tip the iceberg. There are two different game player modes- one where players can type anything they want their penguin […]

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Intersectionality in Gaming

I wanted to take a look at how intersectionality could apply to something that isn’t as widely critiqued as other forms of media, video games. The video mentions that there’s been a very recent increase in the realization of sexism in mainstream video games, however even with this progress being made there is little to […]

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